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Audio Mixer volume levels not set on game start

edited March 2016 in Technical Q&A
I think I've encountered a small bug:

When using Audio Mixer Groups to control volume, the option settings don't take effect at runtime until either the options menu or a new scene is opened.

Recreated with a fresh project using AC 1.51 and Unity 5.3.4f1

I've managed to work around it with a GameObject in my opening scene that runs a bit of code lifted from OnLevelWasLoaded in Options.cs, but I thought I'd report it anyway.

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