Hi Chris,
Sorry if I'm missing something obvious. Is there a way to do timed QTEs (with a timer showing - like timed dialogue)?
Also, is it possible to customize the button-presses associated with the arrows (to be able to use a controller button for instance).
Finally, is there a way to customize the arrow icons positions and sizes (or skin them similar to the 3D menus)? I didn't see a menu item for ArrowPrompts which seemed like the obvious place.
Thanks!
Comments
1. When I hit play after loading the project the barrel QTE seems to work.
2.After I opened up the Action List Editor for Barrel1_Use to try to figure out how to implement my own QTE I couldn't find anything (and see a couple empty actions in the list). Upon starting the game again the QTE is gone.
I tried this twice to be certain... something seems to be broken or missing.
That said, the features I mentioned above would be great additions. I know you mentioned The Walking Dead was a big inspiration for the engine - and what I'm asking about is really the direction TT has take with their recent releases.
Thanks!
In general, timed sequences can be made by calling a "delayed" game over cutscene at the start of the event, and then cancelling it if the player succeeds by passibg Kill