Hi,
I have a scene when a thief stole all the inventory items to the player.
Then, late in the game, he can find those items in a garbage can.
Now, the player can have different items in the moment he lose them. There's a way to save the items he have so when he find in the garbage he recover the possessed items?
Tx
Comments
To access the player's inventory:
AC.KickStarter.runtimeInventory.localItems;
To set the value of a string variable 2:
AC.GlobalVariables.SetStringValue (2, "MyText");
To add inventory item 3 to the player's inventory:
AC.KickStarter.runtimeInventory.Add (3);