Forum rules - please read before posting.

Combining two none inventory items?

Is it possible to Combine two items that are none inventory items?

What i want to achieve is that the player can click on one object and on another obj (similar to the inventory interaction) and run a cutscene/Action. I.e. Choosing a forklift on a pallet, to trigger a cutscene.

Comments

  • You can do this a couple of ways:
    1. Use a bool variable to keep track of whether or not the last hotspot clicked on was the "first" of the two you want to combine.  You can then check if this bool is true when you click the second (basically just checking the sequence in which the player clicks).
    2. Have the game add and automatically select an inventory item that represents the Hotspot when clicked on, and then just make an Inventory interaction for the other Hotspot as normal.  If you create a new inventory category in your Inventory Manager, you can place this item in that category and then use the Menu Manager to prevent items in that category from being shown in your InventoryBox.
  • You can do this a couple of ways:
    1. Use a bool variable to keep track of whether or not the last hotspot clicked on was the "first" of the two you want to combine.  You can then check if this bool is true when you click the second (basically just checking the sequence in which the player clicks).
    2. Have the game add and automatically select an inventory item that represents the Hotspot when clicked on, and then just make an Inventory interaction for the other Hotspot as normal.  If you create a new inventory category in your Inventory Manager, you can place this item in that category and then use the Menu Manager to prevent items in that category from being shown in your InventoryBox.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.