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Can you switch navmesh at any point in a scene?

Hi! I have quite a large scene and having only 1 big mesh collider for the whole thing seems a big bad on the performance side of things. can you have multiple nav-meshes or rather mesh colliders at the same time? 

Comments

  • You can only have one active at a time, but you can swap which one is active, yes.  The NavMesh you assign in the Scene Manager is only the default.  Use the Engine: Change scene settings Action at any point during gameplay to change the NavMesh.  The 3D Demo uses this method to swap NavMesh after the player tips the barrel over.
  • Thanks a lot Chris. Ill look into that
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