Hi! I have quite a large scene and having only 1 big mesh collider for the whole thing seems a big bad on the performance side of things. can you have multiple nav-meshes or rather mesh colliders at the same time?
You can only have one active at a time, but you can swap which one is active, yes. The NavMesh you assign in the Scene Manager is only the default. Use the Engine: Change scene settings Action at any point during gameplay to change the NavMesh. The 3D Demo uses this method to swap NavMesh after the player tips the barrel over.
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