[Bug]? Direct Control Constrain player movement
Hello,
When I run this simple Interaction:
Player Constrain:
Up movement: Disabled
Down Movement: Disabled
Left movement: Disabled
Right Movement: Disabled
The player can simply still "move" forward.
When I only disabled the left and right and then with another action disabled up and down movement depends how you drag your mouse you can walk either fwd and left or fwd and right... If I 1st disabled Up and Down movement, and then with another action left and right player can only walk left/right but not fwd.
Assistance much appreciated,
Thank you.
V 1.50i
Comments
If you want to disable player movement completely, you can also use the Engine: Manage systems Action.
I suppose it's not dragging,more like click and move upward / left etc.
So, I used the engine manage system movement disabled, however whatever the players speed was at the moment of disabling is the speed that'll continue to persist.
Therefore the player "continues" to walk while movement disabled and no control over it.
Is this a bug or done this way purposely ?
How would I "stop" the player and then disable it if this is not a bug.
Thanks
Direct
Touch screen
Choose Hotspot then interaction
Movement settings
Walk threshold 5 run 20
So, is this a bug?
I have the player movealong path to stop...then disable player movement via engine manage systems - also tried vise versa.
Although the player does "stop" and can no longer be controlled, the players animator speed is "frozen" at whichever speed the character was when this action was run.
Therefore the player continually is in "running/walking" animation state ( mecanim ).
Or is this also done this way for some reasons ?
If so how do I set the speed back to 0? As it clearly is not moving, so idle can step in and let the player's tired feet rest for a bit.
Thanks