I tried making a new scene for the main menu of my game, but when I change scene to another I get this error:
"Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption."
I also tried making a new "game" and changing the menu source to unity UI Prefab to test the scene changing. I don't get this error, so it must be coming from one of my UI prefab menus.
Is there anyway to disable the menus to test each one alone?
Comments
When posting errors, please post the full message as it appears in the Console - as the line/script information beneath the first line are what's really useful to debug.
Image from Dropbox.
Error
But, thanks anyway. I had to delete that menu and make it again, on the Game editor and the UI prefab.