I think the pathfinding in AC does its job well (2d, poligon, point and click). With H shape poligon collider MyPlayer walks all the way from one corner to another.
My idea however would benefit if MyPlayer would move only a step or two and than stop. Forcing the user to click again and again to reach the destination. Is there a way to achieve it?
I was experimenting with the settings with no luck. I may have overlooked something in the manual too
Comments
AC.KickStarter.player.EndPath ();
You'd probably want to use it in conjunction with a check that the player is moving on a path in the first place, and that the game is during normal gameplay. You can do this with:
if (AC.KickStarter.player.IsMovingAlongPath () && AC.KickStarter.gameState == GameState.Normal)
{
// Stop the player moving after a certain amount of time has passed
}