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Many hotspots - one string for translation?

I have N doors on the level. I need to translate each "Door" text in Speech manager. Is that possible somehow to group all this doors (maybe to have same ID or something else) to avoid stupid work?

Comments

  • Currently no, but I will see if it's possible to allow variable tokens (e.g. [var:2] to represent the value of Variable 2) to be inserted into a Hotspot's name.  String variables will be translatable in v1.51.
  • Good, thank you.
  • Any news about this topic?
    I`ve read last changes but did not found anything related.
  • I too could use this feature
  • This is possible in the latest release.  You must enter the token into the Hotspot's Label (if not name) field, rather than renaming the GameObject.
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