In the tutorials, newly picked-up inventory objects are always made invisible with a change visibility action. Is there some reason we shouldn't use the Object: add or remove action instead?
The only reason I ask this is because some of my objects have colliders, and when they're picked up and added to the inventory with a change visibility action, the object is of course nowhere to be seen (apart from inventory), but the collider remains, as the object is really still there.
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I think its dependant on what you want to do later in game etc.
For this to work, the object needs to be given the RememberTransform component, have Save scene presence? checked, and it's prefab placed in a Resources folder. It's often easier to either make it invisible or teleport it to a place that the player cannot see/interact with.
Understood, thanks for the advice.