Hi all,I recently make a build for Windows to test all the 70 scenes of my game.
Sometimes Unity crash during the building process but after a couple of crash, it created a build.
When I run it, works properly but when I save and reload the just saved game, the game crash with a ntdll.dll error like here:
Nome evento problema:	APPCRASH
  Nome applicazione:	Build.exe
  Versione applicazione:	4.7.0.29693
  Timestamp applicazione:	5669f24a
  Nome modulo con errori:	ntdll.dll
  Versione modulo con errori:	6.1.7601.23338
  Timestamp modulo con errori:	56a1c6e6
  Codice eccezione:	c0000005
  Offset eccezione:	000222e2
  Versione SO:	6.1.7601.2.1.0.256.1
  ID impostazioni locali:	1040
  Informazioni aggiuntive 1:	299a
  Ulteriori informazioni 2:	299ad8a2400bdbf1596ff10fc0d9641b
  Ulteriori informazioni 3:	a30e
  Ulteriori informazioni 4:	a30e761dc4904e3285b54f2718bc77a9
I selected only some scenes (from 0 to 39) and seems to save and load correctly. 
So I isolated the scene n. 40, made a build of that scene only and save/load works properly!
I don't know what else I can try to solve this issue... If somebody have some experience in that, please let me know!
Thanks
PS: using Unity 4.7.0 and AC1.49a
PS2: in the Unity editor, loading and saving game works correctly and no errors are shown...
                 
                
Comments
If Unity is crashing when building, is there anything non-AC you're using in scene 40, like another scripting asset? There's no detail here to have any clue as to what the problem might be.
For the second issue: fixes have been made to the save system since v1.49a, so upgrade to
v1.50i and re-test. If the errors still occur, re-post them as the line
numbers will be different so that I can see what they refer to.