Hi,
I have the following issue with the WebGL deployment. If I switch to fullscreen mode the inventory (standard not customized at all) does not show up properly. Only in small mode it works without problems.
And the quit function does not work too.
Regards
Valentin
Comments
Exiting/quitting doesn't really make sense in WebGL, since the user can just close the browser window/tab instead.
AC's Menus need to be recalculated whenever the screen resolution changes - this can be done manually by calling:
AC.KickStarter.playerMenus.RecalculateAll ();
I will look to see if Unity makes it possible to have this be automatic, but I cannot guarantee it.
However, you can also switch your Menu's source to Unity UI - this will cause menu elements to be scaled correctly regardless of resolution. To do this, go into your Menu tab, and change the Source property of each Menu from Adventure Creator to Unity Ui Prefab. You should find that the default Menus will already be linked to pre-made Unity UI prefabs.