I get this as a warning in my console on alot of my scenes, it does not seem to be causing any problems, but I would like to identify why it is happening, any ideas what would be the main reason why this appears?
Unsure, that'd be down to Unity. But the error message is displaying because a Character: Animate Action is being run without a Character being assigned. It could be that an NPC was deleted from the scene, but that particular Action is in your scene's OnStart cutscene.
Comments
Could not create animation engine!
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UnityEngine.Debug:LogWarning(Object, Object)
AC.ACDebug:LogWarning(Object, Object) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/Static/ACDebug.cs:26)
AC.ActionCharAnim:Run() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/Actions/ActionCharAnim.cs:101)
AC.<RunAction>c__Iterator2:MoveNext() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:289)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:255)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:427)
AC.ActionList:EndAction(Action) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:358)
AC.<RunAction>c__Iterator2:MoveNext() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:327)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:255)
AC.ActionList:BeginActionList(Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:223)
AC.ActionList:Interact(Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:136)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:388)
AC.ActionList:EndActionParallel(ActionParallel) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:439)
AC.<RunAction>c__Iterator2:MoveNext() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:323)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:255)
AC.ActionList:BeginActionList(Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:223)
AC.ActionList:Interact(Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:136)
AC.ActionList:Interact() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:115)
AC.SceneSettings:RunCutsceneOnStart() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/Game engine/SceneSettings.cs:165)