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Could not create animation engine

I get this as a warning in my console on alot of my scenes, it does not seem to be causing any problems, but I would like to identify why it is happening, any ideas what would be the main reason why this appears?

Comments

  • You will need to post the error message in full.






  • Could not create animation engine!


    -----------------------------

    UnityEngine.Debug:LogWarning(Object, Object)

    AC.ACDebug:LogWarning(Object, Object) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/Static/ACDebug.cs:26)

    AC.ActionCharAnim:Run() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/Actions/ActionCharAnim.cs:101)

    AC.<RunAction>c__Iterator2:MoveNext() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:289)

    UnityEngine.MonoBehaviour:StartCoroutine(String, Object)

    AC.ActionList:ProcessAction(Int32) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:255)

    AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:427)

    AC.ActionList:EndAction(Action) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:358)

    AC.<RunAction>c__Iterator2:MoveNext() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:327)

    UnityEngine.MonoBehaviour:StartCoroutine(String, Object)

    AC.ActionList:ProcessAction(Int32) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:255)

    AC.ActionList:BeginActionList(Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:223)

    AC.ActionList:Interact(Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:136)

    AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:388)

    AC.ActionList:EndActionParallel(ActionParallel) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:439)

    AC.<RunAction>c__Iterator2:MoveNext() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:323)

    UnityEngine.MonoBehaviour:StartCoroutine(String, Object)

    AC.ActionList:ProcessAction(Int32) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:255)

    AC.ActionList:BeginActionList(Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:223)

    AC.ActionList:Interact(Int32, Boolean) (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:136)

    AC.ActionList:Interact() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:115)

    AC.SceneSettings:RunCutsceneOnStart() (at /Users/jameslightfoot/Desktop/TMOWM_FEB_22/Assets/AdventureCreator/Scripts/Game engine/SceneSettings.cs:165)

  • I am renaming my proiect folder each day, not sure if that is why?
  • Unsure, that'd be down to Unity.  But the error message is displaying because a Character: Animate Action is being run without a Character being assigned.  It could be that an NPC was deleted from the scene, but that particular Action is in your scene's OnStart cutscene.
  • Thank you, found it!
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