I have a sound constantly playing in a scene, and on enter the sound is instantly changed to 0, however, there is always a quick split second of the sound before it is then changed to 0, anyway to avoid this?
The reason i need it constantly playing, as it is a radio, that if you leave on from leaving a scene, it plays from where you left it rather than the sound starting from the beginning on its loop
Comments
a) making sure the sound source is not play on start.
b) in the onstart action. make a ActionList: Run in Parallel
c) create and place a cutscene in one of the slots of run-in-parallel, name it Play Sound
Hope you can follow these steps.
I find run in parallel really good for doing many thins at the same time on a scene start like, hiding objects, setting animations of npc's as well as starting all the sounds.
Its really easy to copy the Ruin in Parallel from within OnStart and paste it into the OnLoad and load is done too then