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Calling Cutscene from Code *OR* Set "Is Skippable" for ActionListAsset

edited February 2016 in Technical Q&A
Hello!

I have a puzzle coded and when the user gets the answer wrong, I play a ActionListAsset. This works except since it has dialog, I cannot skip it ( or click to make it end faster ). Therefore I was thinking of using a Cutscene since it has the Cutscene properties with the "Is skippable?" option.

Therefore my question is, can I get that skip dialog ( or at least not have to wait so it reads out all the words ) in the ActionListAsset *OR* how would one call a Cutscene from code.

Actually, I would like to know how to call a Cutscene from code anyways, but I'm just looking for a solution that would work.

Thanks!

[EDIT]
Current solution is to have an AssetListAsset call a cutscene which is seeming to work.

Comments

  • ActionList assets are skippable.  What version of AC are you using?

    Cutscenes can be called through scripting by calling their Interact() function.
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