Hello!
I have a puzzle coded and when the user gets the answer wrong, I play a ActionListAsset. This works except since it has dialog, I cannot skip it ( or click to make it end faster ). Therefore I was thinking of using a Cutscene since it has the Cutscene properties with the "Is skippable?" option.
Therefore my question is, can I get that skip dialog ( or at least not have to wait so it reads out all the words ) in the ActionListAsset *OR* how would one call a Cutscene from code.
Actually, I would like to know how to call a Cutscene from code anyways, but I'm just looking for a solution that would work.
Thanks!
[EDIT]
Current solution is to have an AssetListAsset call a cutscene which is seeming to work.
Comments
Cutscenes can be called through scripting by calling their Interact() function.