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ConversationUI Prefab with more than 4 items

Hello!

I am using the ConversationUI and I set the Maximum no. of slots: 5 for DialogueList in the Menu using the Unity UI. This is working fine, but when the game plays, the last element is populated with the correct text from the Conversation, but the button Scale is set to 0

image

Comments

  • edited February 2016
    Nevermind. It was part of the Prefab that made the Scale 0,0,0 be default.
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