In my 3D game I cut to the camera of the character speaking.
As of right now, this is it's own action which also can get kind of sort of tedious if you ever "forget" to add the camera-cut right away.
Would it be possible to have a camera switch integrated into the Dialogue: Splay Speech action?
I'd imagine it like this:
If it is empty, nothing happens, but if there is a camera, it'll cut to that camera first and then let's the character speak.
Also, is it possible to have something very similar to the "start conversation" action?
If a camera is in there, it switches to that camera for the dialogue choices (which could might be an addition in the dialog option properties of that one conversation?).
What do you think?
Cheers!
PS: I hope there isn't a method of doing it right now. I looked but found nothing of the sorts.
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