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Overlapping NavMesh

edited January 2016 in Technical Q&A
Hello!

So I'm new to AC and building a 2.5D game.  I have a scene with multiple levels, and with the angle of one camera I have the navmesh of the 2nd floor of a room overlapping the navmesh of the 1st floor.  So in game when I click on the 2nd floor portion where it overlaps, it seems to send the player down to the first floor.  

Has anyone run into this issue and how did you resolve it?  Is it possible to give priority to the the 2nd floor nav segment at that camera angle?

Comments

  • You'll want to place down a collider on the Default layer in between the camera's view and the NavMesh you want to block - you can use CollisionCubes for convenience.  This method can also be used to prevent the unwanted clicking of Hotspots.
  • Awesome.  Thank you so much!
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