Hello. I have two questions. I hope you can understand my meaning and desired effect.
Situation:
I have set up some kind of "mini game" within adventure creator. The goals is for the player to move within a certain area that is covered with a trigger to sneak past the guard in order to acces more area's. I've setup a crouch mode, a trigger which detects if the player is within this crouch mode and a pre-set path that the guard will walk. At certain nodes I made a cutscene which sents a message to the trigger to turn on/off.
Question 1:
The trigger does not work and does not detect the player whenever I use messages to set the trigger on, then let the engine wait, then send another message to immediately turn the trigger off again.
Question 2:
How can I let my guard character wait at a specific node in the pre-set path without setting the wait time for EVERY node? Whenever I use the engine --> wait function the entire games pauses for the amount set. I'm looking for a way to let the character guard wait for a set time AND still be able to controll my player.
Thanks in advance!
Comments
2) Per-node Cutscenes can be used to set a different wait time for each node. To prevent the Cutscene from blocking gameplay, set the Cutscene to Run In Background at the top of it's Inspector.
I had the rigid body on my player present within the scene.
The problem was that cutscene would "take over" the action list because everything paused.
I set the cutscene to "run in background" and It works perfectly now!
Thanks a lot for this amazing and versatile asset!