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Can't change speech volume in game.

edited January 2016 in Technical Q&A
Still can't change speech volume in the game.
Using clean new default project with either Audio Sources or Audio Mixer Groups.
Using AC 1.50b though it was said it was fixed.

When using Audio Mixer Groups. Getting these warnings though I have added 3 new Audio Mixers and defined them in Audio Settings to the folder project.

http://s9.postimg.org/3zkob0i8v/Capture.jpg
http://s16.postimg.org/ocju07c79/Capture.jpg

The object with Audio sourse and sound components that I'm playing. There is no speech option , only Music, SFX and Other in the dropdown Sound comp. Sound type.
http://s24.postimg.org/pr79bb1sl/Capture.jpg

Wha't that Other? Shouldn't it refer to speech volume values, at the moment it doesn't do anyhting and there is no way to add Speech to that dropdown .

What's the proper way to make speech volume work ? Perhaps I'm missing something.
Thanks.

Comments

  • edited January 2016
    By can't change I mean there is no sound at all. Just a clarification.
  •  Right now, I tried to add Speech to dropdown Sound comp. Sound type by changing options.cs and adding SetVolume (SoundType.Speech);  after 505 line and also declaring speech in the enum.cs  line 181.
    Now I can pick Speech in the dropdown Sound comp. Sound type and I can hear speech in the game but still can't change the volume in the options.
  • I noticed there was no speach volume in a sound script, only sfx and music, yet in the demo menu, there is a slider for it.

    If there is a solution, can someone paste it here, as im stuck on an older version of AC due to all the speach exporting begin updated in 1.5
  • As I have explained to you, there should not be a Speech option in the Sound type drop-down.  The volume of speech is set via script, because normally you do not set it with a Sound component.  You want to leave it as "Other".

    Your warnings are telling you to name your attention parameters in your Mixer Groups.  This section of the 2.5D tutorial covers this step.
  • edited January 2016
    klarax it looks like the speech volume change in the game options while you play it only works on the player objects with action Dialogue: Play speech and your drop-down Sound tyoe set to Other.

     Chris, what I want is just to play Sound: Play on an object with just Audio source and sound components and control the volume as speech in the game options while you play the game. At the moment there is no sound at all if you leave Sound type ad Other. You either have to use SFX or Music drop-down Sound type for this. And I don't want to mix speech volume with SFX or music, that would be wrong.

    http://s24.postimg.org/pr79bb1sl/Capture.jpg

  • edited January 2016
    At no point did you mention wanting to use Sound: Play.  That'll be a separate feature that will need to be added in a future update.
  • edited January 2016
    Sorry I failed to clarify that, I just thought the speech play was universal and would work as good as on anything else.
    Thanks for looking into it.
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