How I can create my own qte logic? Not custom qte action, but specifically qte logic. Of course I can edit playerQTE script, but it will be rewriting when I will update AC.
When you update AC keep a copy of your script and re-edit, or don't import QTE.cs ( I think it's called qte.cs ) Sorry, I wish I could help you with your question though.
With custom Actions, you can implement your own game logic without having to change them after an update. Better to duplicate ActionQTE.cs, which is the QTE Action, change the name/description and modify that to reference your own PlayerQTE script instead.
But for my custom qte I need change time of qte action. For example, I have button mash type of qte, but time for this qte is dynamical, it change when you clicking(pressing button). How I can implement this without modify playerQTE script?
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Sorry, I wish I could help you with your question though.