I am trying to extend our game's save menu to do some checks before saving the game. I am currently using the SaveList without fixed slot items, and have disabled the option "Save when click on?". I am trying to rely on the ActionList script to do some check such as:
1. Is this the autosave slot? -> Don't save and let the user know!
2. Am Overriding an existing game? -> Ask the user to confirm.
3. Am I saving a new game? -> Save and notify the user.
Any tips on how to get the slot number that was selected when clicked? I've looked in the list of options in the ActionList editor but had no luck. I am also open to creating a custom Action via scripting to get what I need, but I am still unsure on how to get the clicked slot #.
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