I'm trying to get a simple hotspot interaction system going. The character walks up to hotspot with direct control (cursor display is set to Never), the hotspot gets inside "Detect Hotspots" trigger volume and the hotspot text comes up above the hotspot saying what the player can do by pressing InteractionA. The player can cycle between Use, Look, Pickup etc. using InteractionB.
All of that works except when I want it to use an inventory item with the hotspot. For example it's supposed to say Use Key with Door. Instead it just says Door, and clicking it will indeed use the key with the door. All the other interactions have their verb placed in front of the hotspot text, just not inventory items.
I see in the Cursor section there's an Inventory Cursor bit where it seems to have options for this, but none of them help. I've got it set to "Change Hotspot Label"
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