I'm trying to get Adventure Creator to work with Playmaker. I see they can share Global variables, but that's overkill for what I need. So aside from that, I'd like to have an AC trigger activate a Playmaker FSM.
I thought it would be as simple as getting AC to activate an object and it's associated Playmaker would just go. Which would work on Playmaker's end, but I couldn't find any AC actions that simply enable/disable game objects. Only the renderer etc.
I found the Third Party Action Type in the list and it says something about a 'PlayMakerIsPresent' scripting define symbol. No clue what this means. I found where this "symbol" is supposed to go but have no idea what it is. A script? What in unity is a symbol?
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