I am trying to create severall unique interaction and conversation menus, that would apper on diferente objects/event
Currently i am using "start game locked off" to activate and deactivate same branch menu´s
but i do get warning on the console
Is this the correct way to toggle bettew same "appear type" menus?
Comments
If you needed to, you could always write a custom Action that changes the Menu's Appear type mid-game.