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correct way to navigate bettew same "appear type" menus

I am trying to create severall unique interaction and conversation menus, that would apper on diferente objects/event

Currently i am using "start game locked off" to activate and deactivate same branch menu´s
but i do get warning on the console


Is this the correct way to toggle bettew same "appear type" menus?

Comments

  • Warnings or just messages?  What are they, exactly?

    If you needed to, you could always write a custom Action that changes the Menu's Appear type mid-game.
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