Hi everyone! I've been checking this out for a couple days now, and its been super helpful so far, it's exactly what I've been looking for. Currently I'm trying to make a popdown menu exactly like you see in kings quest, and its pretty much done, except for one detail which is there doesn't seem to be a way to make a button change your interaction cursor back to the walking cursor. Obviously the player can right click to cycle through, but i'd really like to be able to make it authentic, and just have the option.
for those unfamiliar:
I have a menu above that has 4 buttons: Walk , Use , Look, Talk.
On default, the cursot is a walking sprite, where you click around to move the character.
When you select either look, or talk, or use, it changes the cursor accordingly, and initiates that interaction on all hotspots, while its "equipped".
The issue is that when making an "interaction" menu item in the menu editor, only the "interaction" cursors are available, and nothing that would change it back to walking again.
Any help would be greatly appreciated, thanks!
Comments
Just need to make a button, set 'click type' to 'simulate input' and 'input axis' to 'Icon_Walk'
Now to work out how to make the run and sneak cursors change in the topbar...
While "sneaking" isn't an option in the same way, you can use the Character: Animate Action to change your player's standard walk animation and speed. The 2.5D tutorial covers a similar process in its "Creating a stealth mechanic" chapter.