Hey all -
Noticing something and not sure if it's a bug or a setting I need to double-check...But if I use a narrator "character", I get some inconsistent results. If I use no character option on a dialogue action; it'll behave as expected: No character name but does have narrated subtitled dialogue/text. However, if I have a sequence of lines with different characters starting with a narrator line, then triggering a character line, and then triggering ANOTHER narrator line, the second narrator line uses the previous character's name instead of being blank like it should be.
For example, if this is the intended sequence:
NARRATOR: You cannot see anything.
PLAYER: I cannot see anything.
NARRATOR: I just said that.
This is what it looks like:
NARRATOR: You cannot see anything.
PLAYER: I cannot see anything.
PLAYER: I just said that.
Just curious if anyone else is having this issue.
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