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Inventory via key press

I would like to access my inventory menu by using  the 'i' key, since my game is using direct control and also has no cursor. I have set the appear type to On Input key, with 'i' as the toggle key and am using the default Inventory box. In the input manager, 'i' is used as the positive and negative button - I assumed this would open/close the inventory, but I'm obviously missing something important here...

Comments

  • What you enter into the Menu's properties box has to be the name of the Input, not the positive/negative button.  If you've named your input as "Inventory", then that's what goes in the toggle key box.
  • That's it! Thankyou so much.
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