Hi,
I am trying desperately to animate a seagull using Mecanim.
I previously was animating this as a sprite sheet, but realise this can be done easier with mecanim.
It is an NPC, and I have a Seagull gameobject as NPC containing a HEAD, WING and BODY all being controlled by a single animation controller containing the animations for each (rotating the head , wing and changing position of body.
I have crated three trigger parameters for harass, idle and reveal. and linked the Any State to each head, wing and body animation state, setting the parameter to either harass or reveal, ensuring that Can Transition To State is checked.
The Hotspot on the Seagull Gameobject for USE is then set to animate the NPC character parameter to either Harass or Reveal.
But nothing happens.
See screenshots here:
I have tried having the IDLE head, IDLE body, IDLE head states transition to the Head, body and wing harass or reveal animations and calling the parameters or animation clip and still nothing happens,
Can you help?
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