Hi,
May I request an enhancement to Char.SetHeadTurnTarget(), which is used by the Character: Face object action?
Currently it targets a Vector3 position. Would it be possible to let it target a Transform? This way characters could continuously track the player or other moving targets as they move.
If there's already a way to do this, then please disregard the enhancement request and just point me in the right direction. :-)
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