Forum rules - please read before posting.
Tech questions during the weekend? Drop in on the community Discord channel!

NavMesh Extension

I'm trying to see if I can exploit the NavMeshExtension found in the asset store with Adventure Creator.  I was able to get it to create and bake a navmesh and get player to use.  But I seem to run into problems trying to use HotsSpots, etc.  Has anyone done this?  Is there a spot to tell Adventure Creator to use that tool for navigation instead of building into each character?  Any comments are appreciated?

Comments

  • Have you been over Section 12.4 of the Manual?  Custom navigation engines can be integrated by writing a subclass of NavigationEngine.
  • Thanks for taking the time to reply and I will check that out. I did some more testing and think I've got it working by updating the player char but good to know I could override the nav engine if I need to, Regards John 
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.
Do NOT follow this link or you will be banned from the site!