I hope that I've overlooked something obvious, but after checking the manual and searching this discussion board, I'm unable to answer a question I have about talking animations.
I'm making a 2D game, and I have a talk animation clip all set up. I'm not doing lip-syncing. I just want the frames in the talk animation to play in a random order, rather than sequentially as they do now. Is there a way to do this within the Adventure Creator interface, or do I need to do some scripting?
Comments
If, however, you switch to Sprites Unity Complex, your animation is then controlled using Mecanim parameters. Talking animations are triggered with a boolean parameter, so you can set up a FSM that picks a random talk animation when transitioning. Perhaps something along the lines of changing an Integer parameter randomly, which determines which frame / animation to play. It'd require a small script, but very simple.