I have an actionlist that starts from a trigger, it plays somes sounds and animates a camera. I have it set to pause gameplay with "is skippable" ticked. So I would assume when its running if I hit the mouse button, it would skip but it doesnt. How do I do that?
If I let it play out then it ends as expected and goes back to my game, so it seems like it isnt skipping for some reason.
Comments
Skipping occurs when the "EndCutscene" input button is pressed. This isn't mapped to the mouse button by default - you'd have to do that manually in the Input window.