I am trying to make a cut scene that happens when my UFPS character walks into a trigger. I want it to cut to an animated AC camera, im using a GameCameraAnimated. It all seems to actually animate well but I cannot actually see from that camera, it stays with my UFPS guys camera. Even when I include in the trigger to switch to the new camera it stays on the UFPS guy. Is there a recommended way to do this? I will obviously want to switch back to the UFPS character once the cut scene is complete too.
Comments
Is your UFPS prefab present in the scene when the game is not running, and have you tried using any of the ready-made AC compatible UFPS prefabs?
UFPS integration is also covered in this part of the FPS video tutorial.