Hi,
after updating to Unity 5.2.2f1 and AC 1.49 the follow NPC stopped working. It was working fine up till now. It was fired by trigger with script set to run in background.
Anything I am missing? Is a 2d game (moving and turning: unity 2d) and both npc and player have rigged body 2d and circle collider.
Thanks in advance.
Comments
Looking at the board, there are a few issues regarding navmesh(s) in 1.49. There might be a slight bug, if so Chris will let us know, and fix pretty fast i no doubt