A MONSTER IS HUNGRY AND wont let you pass. You feed him and you may go on your way! Horray!
The way IM doing this is having a nav mesh that stops at the monster. when you feed him, I swap the nav mesh for another, Im using Send message/turn off to do this.
However, the second Nav Mesh, doe not function totally right. SEE IMAGE,
The blue line shows (roughly) when the first nav mesh is, and the pink where the second one is. on the second, your player CAN move from teh bottom road straight up, without going back to the stairs..., as if he had a ladder.. or the reverse.
However, before I added this swapping mesh thing, I used the pink nav mesh as a test and it worked corectly, my guy would walk all the way around, and go up teh stairs as he should.
BELOW is an image that highlight ALL my problems from the last couple of posts...

Comments
There IS some kind of nav mesh still working, but its like the central gap between the top pink (above pic) route and the bottom route are ignored.
It works for me, but Id like to know why swapping Nav meshes aint working!
@ChrisIceBox Is this action still available?, I Can't see this on the Engine: menu at all.
Needing to find a way to swap navmesh at runtime. Is there a new method?
Thanks
EDIT: I found it in the Demo....It's now under SCENE: Change setting