I have just a quick question.
I want to build an adventure based on time, like CRYO's KGB and other examples (ex: at 8:30am (ingame) there are some different conversations or hotspots/characters visibles than at 10:00am).
After doing (little but some) research in your plugin.... this is doable with your menu and actionlists systems?
I usually just use Ngui and Playmaker to all the variable thingys (Make the logic and show it), and I can doit again (just active/deactive items based on playmakers variables, and show the time with a ngui label connected to playmaker, but I was likely to try to make the whole game just with the Adventure Creator (that is a GREAT engine, by the way). I was making some menus and I'm not sure if the Adventure Creator Menu system can keep a hour/minute system and show it. I guess I can not use ngui an just show the variables of time with Unity GUI but... Adventure Creator is capable of listening correctly to a hour/minute variable?
I know that I'm making a question that I can resolve using playmaker and ngui, but I just want to know If I can use only Adventure creator, or playmaker plus adventure creator, Instead of the three plugins.
thanks!
Comments
Once you have a script that sets the values of it's own set of variables, you can transfer their values onto the AC counterparts very easily. The front page of the scripting guide gives an example.