Hey,
I'm having a problem when transiting between animations of our main character.
I've setup an animator controller for the main character. He is moving around fine, transiting nicely, except for one instance.
All my animations on my Left and Right plane are set to face right, and are mirroring nicely except for when I move OUT of the mirroring animations (eg Idle_R - that is facing left). Before transition to the next animation state it quickly flips the mirrored animation back to original state before passing the transition.
So when facing LEFT (mirrored animation of the RIGHT) and the characters moves DOWN (toward the screen) before calling DOWN animations (walk or idles) it quickly reverts the animation back to facing right, then plays the DOWN animation. Obviously causing it to jump around a bit, as instead of going LEFT to DOWN. It goes LEFT to quick RIGHT then DOWN.
This jumping all occurs without interrupting the original animation animation.
I have no idea what is causing this or how to go about fixing it. Help!
Thanks heaps,
Matt