Hello!
I am attempting to set up an interaction UI similar to the new Kings Quest. I am using direct control, and have been able to set it up so that when I approach a hotspot an interaction icon appears, no problem. (I simply have an interaction icon menu appear, with the background texture being the icon in question.)
However, I cannot seem to figure out how to make that context sensitive. If an item can only be looked at, I would like a different icon to appear than if the item can be used. Is there a way to achieve this without custom scripting? I can set up seperate menu elements, but am unable to figure out a way to make these appear depending on the type of available action.
Thanks!
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