Forum rules - please read before posting.

KQ(2015) - like UI setup

Hello!

I am attempting to set up an interaction UI similar to the new Kings Quest. I am using direct control, and have been able to set it up so that when I approach a hotspot an interaction icon appears, no problem. (I simply have an interaction icon menu appear, with the background texture being the icon in question.)

However, I cannot seem to figure out how to make that context sensitive. If an item can only be looked at, I would like a different icon to appear than if the item can be used. Is there a way to achieve this without custom scripting? I can set up seperate menu elements, but am unable to figure out a way to make these appear depending on the type of available action.

Thanks!

Comments

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.