Hi,
I have my NPC with correct IDLE_L image ready for page load, but on scene load my character is always set to IDLE_U, the IDLE_L is set to default in animation panel, and the correct sprites are loaded in to the relevant animation. Any ideas as to why?
Comments
does the player still work, i.e. move around?
do you have a navmesh, and is it set as the default one for the scene (in scene tab of AC)?
how does the animator look. (double clicking it in the editor window - shows all the animations inside) - are all the right ones there, with the corect name?
and that animation definatly created, and has the right sprites inside it ?
Changing the character's facing direction once the scene begins is the correct way to do this. Please post a screenshot of what you've tried so far.
I was referring to the Action that you've placed in your OnStart cutscene to change his facing direction. I also don't recall seeing your NPC inspector - you've got the correct name (ChladniIdle) in the Idle animation field?
One other thing to check is the actual state of the Animator when the game is running. Double-click on his controller (in his sprite) when the game is running to bring up the live instance of his Animator. Is it playing the Idle_U animation in there?