Hi there,
I have a scenario in my game where I have a cutscene running in the background, allowing the player to move around the scene and interact with things. When he interacts there is some additional dialogue which plays alongside the cutscene which is running in the background. Occasionally the dialogue conflicts and ideally I'd like to pause the cutscene running in the background whilst the interaction plays out, and then resume the background cutscene when it finishes.
Is there any way to do this? I've played around with various settings and actions but I can't find any way of doing so...
Best,
DB
Comments
You can then insert the following nodes into your Cutscene to pause it for the duration:
Some really nice polished options to go with it would be "wait X seconds after resume is called" and "replay previous action before pause" if possible.
For the time being I'll just put stuff down to using the loop system instead, but not fill any of that in till the end of the project though, because it's way too messy to read through anything like that.