Hi,
I have been through all similar forum posts but nothing seems to help me understand why my triggers are not working.
PLAN: to have a camera switch to another camera that is zoomed in closer to the player when the player walks through a trigger in the scene.
PROBLEM: nothing happens when the player walks through the trigger
I can attach screen shots of the scene, the player, trigger and camera inspector if it helps
Thanks!
Comments
To dismiss any red herrings, temporarily change the Trigger's Action to an "Action: End game". That will cause the game to exit as soon as the trigger occurs.
Alternatively, try removing the BoxCollider2D from the Trigger itself, and replace with a PolygonCollider2D. Reset the Trigger's scale, and position the nodes of the polygon collider exactly how you want it - does that make a difference?