I've been using software mouse cursors up until now, but recently changed over to hardware to avoid the flickering that happens between the Windows and custom mouse cursors.
In hardware mode, the cursor no longer flickers (in the built version of my game; it still does in the editor), but I'm having two particular issues:
1) The mouse cursor is tiny. No matter what I set its size to, either under "Main cursor" or the individual interaction icons, it's still very, very small. This happens with inventory cursors as well.
2) The cursor changes don't seem to affect examine icons. Normally if I have no left-click interaction on a hotspot set then it defaults to the examine interaction and appropriate cursor (as per the setting under Cursor), but in hardware mode, this doesn't seem to have any effect.
Any clues? Thanks!
Comments
2) This may be an issue with Unity. What platform are you working on, and does this occur in builds or just the editor?
2) OK, I'll look into it.
Incidentally, the issue of draggable cursors being the wrong size with Hardware rendering will be fixed in v1.49.