I am making a platform game controlling with keyboard so the navmesh doesn't work for me.
I tried to use the collision cube but it doesn't work too and I couldn't find any manual about using it.
Does anyone know whether or not I can use the collision cube in my case?
Comments
AC's movment system doesn't change the way Unity's physics work - so gravity, collisions etc are still bound by the normal rules of Unity's internal physics system.
You can create two NavMeshes - one that incudes the doorway, one that doesn't - and swap them as being the "active" one by using the Engine: Change scene setting Action.