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Skip cutscene prompt [solved]

edited June 2014 in Technical Q&A
Heya,

I want to make a little menu in a corner of the screen that turns on during a cutscene telling you you can skip it by pressing the spacebar. Only thing is not every cutscene is skippable ofcourse, so I was wondering if there is a script command to check whether a running cutscene is marked skippable or not? I've seen that ActionList has a property isSkippable, but I'm not sure how to access the current running one.

So far I have this:

void Update() {
if (stateHandler.gameState == AC.GameState.Cutscene)
AC.PlayerMenus.GetMenuWithName("Skip").TurnOn(true);
}

Comments

  • I shall add this in the next update, but add this to the ActionListManager script and you can use it to check if you're in a skippable cutscene or not:

    public bool
     IsInSkippableCutscene ()
    {
      if (runtimeActionList.IsRunning ())
      {
        return true;
      }
     
      foreach (ActionList list in activeLists)
      {
        if (list.actionListType == AC.ActionListType.PauseGameplay && list.isSkippable)
        {
          return true;
        }
      }
      return false;
    }


    You can then access it with:

    GameObject.FindWithTag (Tags.gameEngine).GetComponent <ActionListManager>().IsInSkippableCutscene ();

  • Rad that worked, thanks!
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