It's not clear if this is a fault with the Player prefab, or the scene. Load the 2D Demo Managers, load up the 2D Demo's Park scene, drop your Player prefab inside and run the game. Can he move around in that scene?
they sort of look ok, i will send screenshots. I did something werid that make it sort of work on one menu item. I duplicated the options menu in the menu but not it's prefab. now does open up the options menu but then save below it isn't selectable.
i'm gonna take a breka and come back to it with fresh eyes. maybe i missed something.
p.s. I noticed that the "Save" button in the pause menu (befoer the upgrade) doesn't appear when the game is paused. How is does that happen? I don't see any place in the menu definitions that causes it to do that. am i missing something or is there some stuff hard coded behind the scenes with Save?
Please be more descriptive when posting problems. Stops responding to clicks? Stops showing at all?
Check that the element remaining is properly linked to a UI Button. Drag the UI prefab into the scene, then drag the UI button onto the element slot in the Menu Manager, and apply any changes it makes to the UI.
You've set the Menu's Source to "Unity Ui Prefab", which means AC will load in the Menu and set it up itself. Apply any changes made to the PauseUI object, then remove it from the scene.
If that still doesn't work, PM me the Prefab + Menu Manager asset.
I'm tyring to upgarde to Unity 5 now. some things obviously ddint go smoother (some Root motions were applied in some animations, and the 2D sound had to be redone) but now it seems like i'm almost there with the upgrade but one this behaves differenty -
for some reason, when i hit play in the editor, the mouse is locked into the game screen and i can leave the game screen unlesss i alt-tab . is that intentinoal? i didn't see it happening in other projects, is this somethings AC related or one of my other plugsins is causing this?
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If not, PM me the prefab.
i will send screenshots.
I did something werid that make it sort of work on one menu item. I duplicated the options menu in the menu but not it's prefab. now does open up the options menu but then save below it isn't selectable.
i'm gonna take a breka and come back to it with fresh eyes. maybe i missed something.
If the new OptionsButton is working, just remove the old one and you should be fine.
Check that the element remaining is properly linked to a UI Button. Drag the UI prefab into the scene, then drag the UI button onto the element slot in the Menu Manager, and apply any changes it makes to the UI.
If that still doesn't work, PM me the Prefab + Menu Manager asset.