I hope that this doesn't extend beyond the scope of Adventure Creator, but if it does, feel free to send me packing. My project is becoming a bit of a convoluted mess of plugins and assets, and I'm trying to keep them all in order. It's mostly UFPS that's the problem, but in this case I think it's something that can be resolved through Adventure Creator.
After some Input Manager finagling, I've got all navigation, movement and interactions working with the gamepad, with one exception: whenever free-aim is disabled through AC (either as an action, or with the "Disable free-aim when moving Draggables and PickUps" option), the analogue sticks cease to control the cursor.
How would I go about resolving this? This is particularly problematic with draggables, as they can't be dragged at all; it's as though disabling free-aim switches to some other form of mouse input that can't be mimicked with the gamepad.
Comments
1) If you switch to regular "AC First person" movement (you can use Tin Pot as a pre-made Player prefab), does it then work?
2) If you switch to "Mouse and Keyboard" movement, and remove the gamepad from the equation, does it then work?