I'm currently trying to make a build of the game I'm working on so I can show it to my friend who's doing art and music for it. And normally that goes just fine and well with Unity, but I got 12 similar looking errors when doing it with Adventure Creator:
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 6, VertexCount: 6250
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
And when I opened up the build, my game looked all wonky and weird... it looked like
THISWhen I test the game inside Unity it works just fine, but how do I make it a stand alone thing that my friend can try? Any idea as to why it's getting errors and getting all wonky?
Comments
Try rebuilding your scene's lightmap.
Failed to add the asset file size for GI/mainData/f4/f4e79c1b4ac71a3fa775f4673a63038c.rnt
UnityEditor.HostView:OnGUI()