Forum rules - please read before posting.

How to make a build?

I'm currently trying to make a build of the game I'm working on so I can show it to my friend who's doing art and music for it. And normally that goes just fine and well with Unity, but I got 12 similar looking errors when doing it with Adventure Creator:

Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 6, VertexCount: 6250
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


And when I opened up the build, my game looked all wonky and weird... it looked like

THIS

When I test the game inside Unity it works just fine, but how do I make it a stand alone thing that my friend can try? Any idea as to why it's getting errors and getting all wonky?

Comments

  • Are you using Unity 5.2.1?  I came upon some similar errors when testing the 3D Demo scene.

    Try rebuilding your scene's lightmap.
  • I'm currently using Unity 5.1.1. I guess I should try updating it and do the lightmap thing as well :)
  • Rebuilding lightmap didn't work. Downloading the newest version of Unity right now to see if that fixes it. Could it be that making my 2D point and click in a 3D project (unity-wise) is causing the problem?
  • Downloading the newest version didn't fix it either :/ But now I got more errors like this:

    Failed to add the asset file size for GI/mainData/f4/f4e79c1b4ac71a3fa775f4673a63038c.rnt
    UnityEditor.HostView:OnGUI()

  • I fixed the problem! It was because I had both of the demo files loaded into my game. Even though I didn't use them, they were there and deleting them fixed everything :D
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.