I'm working on a really big outdoor scene (about 3 square kilometres) which I've built as a number of meshes that fit together. My plan is to create navmeshes from these (basically just removing all the unwalkable areas) and then switch between them depending on the location of the player.
My question is: is there a practical upper limit to the size and polygon count for navmeshes that I should take into account for this?
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