Hello,
I hope someone can help me.
I made an animation in a game using AC 1.45. I upgraded to AC 1.47b to do my new game. But in my new game, the animation doesn't behave the same way. Let me explain...
I have created the animation of a door that open, but for the animation to start, you have to use a key on the hotspot created on the door. In the game on AC 1.45 it works perfectly but on AC 1.47b, the animation of the door starts without even doing anything. Everything is configured the same way.
What could be the problem? Could it be a bug?
Regards
Comments
First I'd suggest determining if this is because the Action that triggers this animation is being run prematurely, or if it's because the animation is playing on it's own accord. Try disabling the Action and seeing if the problem persists.
If you add a transition, you'll have to set up a condition for it so that it doesn't play automatically - such as adding a boolean parameter that must be set to True. You can then use the "Object: Animate" Action to change the parameter's value, rather than calling the clip by name.